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Rebel inc escalation tvtropes
Rebel inc escalation tvtropes






rebel inc escalation tvtropes
  1. Rebel inc escalation tvtropes manual#
  2. Rebel inc escalation tvtropes series#

Arrakis is a desert planet largely populated by the nomadic, xenophobic Fremen and inhabited by giant sandworms that destroy anything caught out in the open, and would be of little interest to the rest of the galaxy if not for one thing: it is the only source in the entire galaxy of " Spice", an all-purpose chemical that triples the human lifespan, unlocks or enhances the capacity of humans for telling the future, and therefore makes Faster-Than-Light Travel possible in a culture where computers have been made illegal by religious fiat.Īs the story opens, the Atreides family have just gained control over the Arrakis fiefdom from their longtime rivals, House Harkonnen - but this turns out to be a cunning plan by the Harkonnen and the Emperor to eliminate the Atreides, whom the Emperor has come to see as a threat to his own power.

Rebel inc escalation tvtropes series#

Much of the action throughout the series takes place on the eponymous planet, Arrakis, commonly called Dune by the native Fremen. Its five sequels by the original author, and further prequels and sequels by Brian Herbert, span nearly 20,000 years of galactic history overall. The novel is set approximately 16,000 years in The Future, in a galaxy-spanning empire loosely based on the Holy Roman and Ottoman Empires, ruled by feuding nobles, arcane religious sects, and Byzantine corporate monopolies.

rebel inc escalation tvtropes

The original novel was rejected twenty times by various publishers before finally being published in 1965 by Chilton, a publishing house best known for its DIY auto repair guides. Popular series of Science Fiction novels, originated by Frank Herbert and continued after his death by son Brian Herbert. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42.

rebel inc escalation tvtropes

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rebel inc escalation tvtropes

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    Rebel inc escalation tvtropes manual#

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  • Ideally you want deploy as few coalition troops as possible so if things go really wrong you can hire some to kick the rebels. Originally posted by Mindcrab:Hi! played all the standards on the mobile up to brutal and done this game up to brutal to, this is just some general advice. Then you just balance between millitary and civic as good as you can, try to corner them fast in a small area of the map, basicly you most cases dead if insurgency is able to make trough on brutal but you can be fine on normal.īut don't panic! you still need to invest in more civic (basic PR + job oppertunitis are big helpers to stabilize sone) and then follow with making local soldiers because the coalition bleeds reputation for extentions, it depends on your Commanders what to follow.ĭon't worry to much about corruption before it reaches 40% ish. Then get basic health/school/water (easy and fast to roll out, they are weak but they get out early)Ĭlick on region window after some time to figure out what the zone wants, if it have a "want" you will get "protests" that will make the needle not move at all.įocus just with 1-2 coaltion or 1 coal - 1 green troop, very dependent on how much insurgency pops up. Hi! played all the standards on the mobile up to brutal and done this game up to brutal to, this is just some general advice.Įarly on I recommend to get the 2 anti-corruption (basic+the one that lessen corruption with purchases) + intel.








    Rebel inc escalation tvtropes